Next step is placing and posing characters.

I’m just getting started with this subject. I’ll update the progress using this post.

I’ll be done with experiments until the end of November. A working prototype will be available at the end of this month.

The steps to create this are:
1) hauling and placing the girls on top of furniture
2) posing
3) reacting
Actual game logic will be exactly the same with VR Hand Revolution.

Pose Simulator will have AR pass through.

I’ll create some turning and walking animations to make it act like NPCs in actual 3D games.

 

Faye Dance with Proper Leg Placement (one more)

Fixed one more

I’ve fixed the third one (high fever) from Faye Dance. It also looks damn good with the proper footing.

This one is even better because I also fixed the hands in this one. In those dances, hand placements are even more of a mess than the legs.

Personally, I think of anyone saying things like “motion capture is the answer to animation” as talking about something he only heard, not something he has done actually.

Motion capture usually creates even more mess. It requires another experienced animator to clean up the data. Hence, it’s no answer.

3D scan was no different. It created more problems than solving.


Below is the first item (Happy) of Faye Dance.  Leg shakes of Maya Dance, Aida Dance were already fixed.  Faye Dance wasn’t.

 

This took me about 16 hours. (2 days). A user expressing a fondness for dance content gave me a new motivation.

I’ll make time to fix the other two Faye Dance items later.

These dance motions are precious assets.  It is impossible to buy them anymore. I can only make use of existing ones.

This hair system is very useful.

Before this, I couldn’t dare try applying dance animations to the girls with long hair.

It handles the long hair very nicely now.

I should have done this long ago, LOL. It’s not like my programming skills have made any big leaps in recent years. It just never occurred to me.

Flight Attendant dances 0,1,2 will be added to the RockHardVR Shop soon.

Hair System Result

Marie Rose Dance is updated with the new hair system. Try it if you’re interested.  It feels damn good to have gravity in her hair.

Sometimes the hair abruptly moves between the back and front side of her body . It looks okay. This is not supposed to be like Unreal or Nvidia tech demo.

Later on the pose simulator,  I’ll be able to let players touch the hair with this system.
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If you look at this image from Marie Rose Dance:

Left one is the old hair. It doesn’t know about gravity.  It looked really bad.

Right ones are the results.  The hair landed on her back nicely.

Here’s a video sample.

It still needs some improvements.  But it’s safe to say this is a success.

This was a very hard subject.  I’m relieved to know that my flair for 3D programming hasn’t faded after three years of focusing on graphics. 😀

One difficult subject required for the pose simulator has been dealt with.

Two others are “3D editing in VR” and “automated response” system. We’ll see how it goes.

* I’ll update some of the dances using this technique within days.  And make Flight Attendant Bree dance making use of this technique.

Pose Simulator can contain three girls and three rooms

It’s just a thought for now.

Considering the size limit of Web VR, I think I can contain three girls and three rooms in one game.

Users can pick a room, and place up to three girls in it at once.

VR Hand Revolution style hand tracking will be supported.

If multiple girls are placed in one scene, hand tracking will apply to one of the girls.  (the nearest girl)  Maybe make the others do some auto repeating actions.

Sharing features like the current Body Share will be supported. It’ll be called something like “Scene Share” and “Posture Share”. Two types of sharing are possible.  Sharing the whole scene or just postures.

Scene sharing will be the most interesting part of this. This is very interesting from a programmer’s point of view.