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This post is a follow-up from the True Spatial Awareness post.
This method fixes the glass or mirror walls issue in AR Scan mode.
This video is recorded in Q3, but it works exactly like this in Q2 and Pro.
Detailed Drawing Procedure Video
‼️Caution about the drawing video : that video gave me motion sickness and made me throw up. Probably I watched it too closely to my eyes. I ask you to watch it from a distance.
Follow-up post: Custom Walls in Quest 3. Simulated Depth in Quest 2.
This is a challenge at the true spatial awareness in AR.
This is superb because all of it is done automatically on the fly. (This is not the Meta’s room mapping. It’s my own solution.)
You can customize the scanning behavior by going to the AR Space Edit/AR Scan menu.
Display Radar Effect to Visualize Scans – After a while, you’ll get used to the radar effect. Turn it off here.
While the radar effect occurs at the 2-second interval, game scans as often as every half a second.
Other options are self explanatory.
Here’s a recording of a new dance move. Damn thing took me almost 30 hours, lol. But it’s the highest quality so far.
I had bookmarked around 30 indie songs on Epidemic Sound. And I ended up adding seven of them. It’s difficult to find the dancable songs.
Complete guide is moved to this page.
Hide the virtual hands by dragging the alpha slider to zero. There’s no problem using the menu without the virtual hands.
Also, there’s no problem in posing.
This is made possible by the AR Depth Occlusion.
These days, more users are playing in AR mode than VR mode. Why don’t you give this a try?
Here’s a new option to make this easier. It’s in the red-gear option menu, VR settings section.
It only activates if it’s in the AR mode and AR occlusion is active.
A notice regarding the boundless AR
Boundless AR won’t work on your first try. But if you exit VR using the game menu, then enter AR again, it will work.
Meta, as they always do, has broken the once-well-behaved feature yet again with their unending updates.🤨
These features are supported in the Pose Simulator, Dance Pack, and XR Girlfriend.
I confirm that the Quest 3S supports depth sensing. I think the accuracy is slightly off with the S version, though.
I’m glad to see that users are making use of AR occlusion in the gallery. 😄