Anyone using Wolvic as browser?
I guess not many. Wolvic draws that weird line around the lips, areola or pussy.
Recently, I’ve figured out how to work around that symptom.
Wolvic’s performance is worse than Quest browser. It doesn’t have hand tracking. I don’t feel any merit to take on a big task to patch everything.
I’m just curious if anyone’s using it. Especially, if anyone’s using it on Pico or any other minor standalone headsets.
AR Support Online
To use AR, run game using a separate AR link.
See the link?
(Full game users also have a similar link)
My impressions about Quest AR.
Honestly, I’m not impressed at all. The problem’s not the color. I won’t get Quest pro for the color passthrough.
The lack of depth kills realism.
Shadow plays a very important role about realism in 3D.
In the smartphone AR Standing Girl, I used to draw fake shadows on the ground. It was okay because the girl was always standing on the ground.
But in this case, I’ve decided against it. Because users are going to put the girl on top of something most of the time, shadows will never match. It’ll only kill what’s left of its realism.
Its usefulness is going to vary among people. I suggest you make your own judgments.
Don’t worry about privacy because your homes won’t be visible in the screenshots.
Drag and Replace
This feature will fix a lot of the character variation problems.
As you can see, posing and color are compatible. But costumes are not compatible. You need to adjust the costumes and save the variation if you want to keep it.
This posture has a nice curve.
You can run this scene directly with this link.
https://php.myhtml5game.net/scenedb/rungame.php?SaveNumber=328
This one’s almost as good as what I do in the 3D program. (3ds max)
There are several methods to smooth the twists of limbs, which I haven’t had time to implement. It’ll only get better from now on.
I’m looking at March to implement all of the techniques I can think of. The best case is automation. Things I can’t automate will become menus.