More characters to 34 Pack

I’ll gradually add all of the “full featured standing girls”, and some of the good ones into this pack.   (like ChunLi,Tamaki)

In the future, addition of brand new models will operate based on donations. Preparing a new character takes around 30 hours. I’ll only ask for a minimum wage for it.

DOA5 models look old..(sigh)  Can anyone pay for brand new models?  You can find my contact here.

 

30 hours per one character is very affordable compared to 120 hours to create animations for one full content, huh?  That was why I had to create this pose simulator series. It was impossible to keep up.

I like this scene

Animation still feels rough.  I’ll constantly improve the animations. There are still many things to accomplish.

You can directly launch this scene if you click this link.
https://php.myhtml5game.net/scenedb/rungame.php?SaveNumber=104

This one’s uploaded by an anonymous user.

I urge you guys to use a recognizable nickname to get a free full Pose Simulator in two weeks.

Playable version soon.

You can use the hand tracking and auto mode now.

Program still lacks [scene save].   I’ll take care of it this week.  we’ll be able to keep and manage our scenes.

Playing with sounds ( sound warning )

Placement section has sound set picker now.

Gameplay test

It took me about two months get this far. This is a very good result in that kind of period.

The version for this month is “alpha version”. I’ll need two more months to provide a perfect version.

Next month, I’ll add all of my existing girls to one game package, and start to sell an early access version.

Also, there’ll be a game girl version.  Yeah, you can fuck Marie Rose or Honoka in VR soon.

Candidate for Title Image

This image from the screen shot gallery looks suitable for the title image of pose simulator. (Uploaded by Ovig)

The requirements for promo images are
1) all three girls should be visible
2) can’t be nude nor showing any genitals

I look forward to seeing more creative images from users.

I’ve been hitting a wall with my creativity recently. One man’s creativity cannot match collective wisdom.