Major updates are complete now. There are some minor improvements requested in user comments. I’ll take care of them soon.
I’m not sure about the AR feature. It’s complex and not reliable. It requires a lot of efforts from the user. I’ll provide a complete guide soon.
AR Depth Editing
In this video, you can see that headsets have tracking errors. Like we move 50 cm, but the headset reports only 48 cm of movement. As a result, my drawing and the real desk don’t match after I move around a bit.
In Quest 3, the drawing parts are supposedly automated and more detailed. But those things rarely work as expected. We’ll have to see it to be sure.
My method would have been okay too if it were not for the tracking errors.
UNDO/REDO on Posing
Only posing related changes are undo-able.
Quick One-Hand Rotate
I hear some of you hate two-hand lifting. Turn the two-hand lifting off as default to prevent mistakes.
Tester version is updated with the “Extrude function”. This covers what jarheem said about “creating 3D cubes”.
Finally, it looks like this is more than half done. I’ll provide some fine-tuning features, save features, and close this.
As you can see in the video, it never fits perfectly in the first drawing. It is impossible to find the perfect height in one shot. Some fine-tuning features to adjust height and points are necessary.
the AR Occlusion is gonna be nice, whether it works perfect with the quest 2 isnt gonna matter because we are looking at blurry B&W anyway. The Q3 shouldnt have that issue, so i think its great, and really helps out alot when using the AR for immersion (i hate using that term, but…haha). i had a couple issues while trying it out and need to send you a few pics of it, as well as an issue with the models hair that makes the scene unplayable. Ive got some pics of that too. Since this is it for the simulator, ive got 2 requests. first is more of a question, will the AR setup have the ability to draw 3D cubes when its finished? and the second thing is just a minor thing, but would it be possible in the body simulator gallery to be able to have a checkmark for body apperance too, that way if i am using, say, Bree, and i see Aida in the gallery with a pose i want, i could check the pose box and uncheck the body data box so that just Aida’s pose downloads to Bree , without affecting her looks. hopefully that makes sense. just thought id ask while youre still working on it. Anyways ill get those pics over to you of the 2 issues ive come across. how long do you think the pornstar game is gonna take? Did you get Leah Gotti Board yet? you should!. Thanks for the work youve put into this, its great!
PS-by the way, for some reason today, Aida had long hair, it was nice, it was her hair but long.
I’ll take care of matters one by one.
My body in my late 40s is finally giving up this year, and I don’t think I can keep working like a superman, taking care of programming, graphics, and everything simultaneously. I need to function at one man’s capacity and give other jobs to paid workers.
The AR+AI pornstar game is my final bet. If there’s an investor for it, this will become a business, and we may have more content in quantity.
One 3D scan costs a minimum of 10,000 USD. This needs an investor. My business isn’t even close to investing such an amount.