Honoka from Old Library (complete)

Dance and Pose Simulator R34 all updated with Honoka.

It took me 20+ hours, or 4 days, to set up Honoka with complete features.

<- I feel like this.
Throw me some tips in the vrgame34 store.

This is the last “free” addition to the R34 game. I hope game fans will come out and invest for more R34 characters. this is how it works

150 or 300 is not that big a sum for people living in the US,UK,FRA or GER. I need helps to keep the R34 series keep going.


Although I’m using the DOA5 version, it’s a beauty.

I’ve added smoothing to the important parts like boob,butt,thigh and calf. Polygon quality won’t be too bad.

Except for the texture resolution, this should look as good as the recent Tifa.

Quest Pro Recommended for AR

If you can afford $1000 and won’t care about a big drop in resale value when Quest 3 comes out, I recommend the Quest Pro for AR.

After using Quest Pro for several days, I’ve decided to use Pro as my main device. It feels so comfortable to see my space as background.

I think Quest 2 and Pro will be good enough for a while, even if Quest 3 comes out. Improvement in GPU can’t be that big.

* Don’t be fooled by TFLOPS talks on the web that the Quest 3 will be as fast as PS4. Mobile devices are bottlenecked by the lack of dedicated VRAM, not the chipset.


What I like about Quest Pro on first impression is using my home environment as the UI background. It feels a lot more comfortable than a virtual room.

Performance-wise, it looks like it has no improvement over Quest 2. My games run in Pro exactly like Quest 2. I’ve checked the numbers in a benchmark tool. It shows no difference at all.

If you look it up on Google, you’ll see sentences like “50% improvement over Quest 2”. I don’t know what those are based on. Don’t be fooled by those rumors.

If you really like AR, I think it’s okay. Full-color AR feels very good.

I once heard Quest Pro has a glitch in Pose Simulator AR, but I couldn’t see it. Maybe it’s fixed now.

Resolution problem is resolved

One good news about the resolution issue.

Today, my Quest Browser was updated to version 27, and the resolution control has been revived. Quest 2 users can enjoy the crisp polygons and texts again. 🙌

If you adjust the resolution to 1.2x, it becomes the native resolution of Quest 2, and you’ll get the best screen quality.

  • It looks like anti-aliasing + 1.2x resolution slow down Quest 2 too much. I’ll keep the default at 1.0x.
  • Anti-aliasing is always on.
  • 1.2x resolution + shadow off seems to be adequate.

I’ve found a new anti-aliasing method on Quest 2.

Look how that basket became smooth. Also, the frame rate stays at a stable 45.

I patched this on most of the RockHardVR Shop games.

This would make up for the lack of resolution control for a while.


To deal with the text-readability problem,  I’ve added menu distance adjustment to the controller-menu-dragging. This will help a bit.