Assigning different colors to same-source characters:
This has been an issue for a while. Tifa + Tifa Cowgirl also has this problem.
Assigning different colors to same-source characters:
This has been an issue for a while. Tifa + Tifa Cowgirl also has this problem.
Had a thought today… any chance you could add a “insert mirror” option? Something that could be resized/ stretched? Often while in Play mode I’d like to see a reflection of the action for the scene.
You must have had that thought while playing a PC or console game . 🙂 I used to implement those in my PC game days. Flat mirror takes more calculation than the shadow. It’s already slow as hell in Quest 2.
Don’t expect Quest 3 will change much. It’s all about memory bandwidth. Quest uses shared memory like the Intel graphic. It’s slow.