Link removed. Updated on main page.
*link updated once. what’s changed?
- ‘First gameplay audio lag’ problem is fixed.
- Does anyone notice the initial action delay? Like an action happens for the first time, it delays severely. Later actions become smooth. It happened in every program I’ve made (both web and VR) This time I’ve got it completely fixed. All other games will get this updated one by one.
Use the laser cursor to pick the target.
This is Oculus Go optimized control method. It doesn’t use the hand yet. (true 6DOF control is the next month’s work)
* Play Video- I thought this was going to suck, but this surprisingly plays well.
Perfect for me because I’m lazy player, I don’t want to move while gaming, not to mention standing.
(there’s an enormous audio lag in video, but game plays perfectly synced)