Final epsiode is Leifang Gang Bang by Hayate Clones episode. Sitting ones are static, so not much performance hit.
I wonder how the performance would be on the Oculus Quest if 4 more men are animated.
Final epsiode is Leifang Gang Bang by Hayate Clones episode. Sitting ones are static, so not much performance hit.
I wonder how the performance would be on the Oculus Quest if 4 more men are animated.
Alpha on the skirt is not perfect, but this seems to be the best I can get.
Placing the character on the surface.
It needs a shadow to look more real. Also alpha channel calculation needs a little improvement. All solvable.
At first I made it possible to touch anywhere, but there was a serious problem, lol. Chrome was slowing down every time I touch the surface. With out any alternative, I made fixed touch spots like that. I spent one more day to solve this.
The problem was spots not releasing, indefinitely consuming CPU. How I hate the Javascript garbage collection stuff. Me definitely a C person.
Video size 5.5MB
Works exactly the same as the normal web game. Gameplay itself is not different. Mixing with the real world? It’s just fun for 5-10 minutes, that’s all for me.
As I expected, the strength is in the camera control. We cannot move the viewpoint like that in the normal Standing Girl game.
Needs a little more work to put this up for the demo play.
A shadow is necessary to feel more real.
** Shot taken in my home
I’ll need full 2-3 days more to make this usable for the users.
The way I see it, the real strength of Web AR is not the cheesy ‘bring the girl to your room’ thing.
It’s in the 6-DOF control (position and rotation) like the VR.
Getting the most of of the AR has become one of my goals this year. I’ll show you the ‘girl working in front of you’, or ‘girl running away and catching up to her’ kind of AR scenes.